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[210+ Pages Research Study] According to Facts and Factors market research report, global AR revenue in company market size and share is expected to increase from $ 1,645 million in 20189 to $ 30,530 million by 2025 , with annual CAGR growth of 51.7% during the forecast period 2021-2026. . Major company profiles of the market included in the report with their sales, revenue and strategies are Vuzix Corporation, Samsung Electronics Co. Ltd., Google, Inc., Apple, Inc., CyberGlove Systems, Inc., Blippar, DAQRI LLC and others.

New York, NY, September 16, 2021 (GLOBE NEWSWIRE) – Facts and Factors has released a new research report titled “AR in Enterprise Market by Component (Hardware and Software), by Display Device (Head-Up Display, Head-Up Display and Smart Glass), by Company Size (SMB and Large Business) and by Application (Automotive, Retail, Medical, Aerospace & Defense & Gaming): Global Industry Outlook, Comprehensive Analysis and Forecast, 2018-2025 “.

“According to the recent research report, the demand for AR in business market size and the share is expected to reach $ 30,530 million by 2025, up from $ 1,645 million in 2018, at a compound annual growth rate (CAGR) of 51.7% during the forecast period 2020 to 2026 ”

Global AR in the Enterprise Market: Overview

The massive demand for AR technology is seen by companies involved in the creative industry like retail, video games, video entertainment, and live events. However, a large number of companies that are not involved in the creative activities of games and entertainment are testing and accepting AR technologies. Additionally, a myriad of businesses are using AR technology to support their workflow applications, increase productivity, and improve collaboration.

In addition, smart glasses and AR equipment help or prove to be the best substitutes for trainers as well as training manuals. Enterprise AR applications provide real-time troubleshooting guidance in research, manufacturing, and design. Apart from this, AR helps companies reduce the costs of producing new items and lowers barriers to entry for new players in the AR industry.

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  • 2020 updated Report Introduction, Industry Overview and In-Depth Analysis

  • Impact analysis of the COVID-19 epidemic included

  • Research report of over 210 pages (inclusion of updated research)

  • Provide chapter-by-chapter guidance on request

  • Updated regional analysis 2020 with graphical representation of size, share and trends

  • Includes updated list of tables and figures

  • The updated report includes major market players with their business strategy, sales volume, and revenue analysis

  • Facts and Factors Research Methodology

(Note: The sample in this report is updated with the COVID-19 impact analysis before delivery)

Major players in the industry market

For an additional revised list of major market players 2020-2021, request a sample report:

Key questions answered in this report:

  • What is the projected market size and growth rate for augmented reality in the enterprise market?

  • What are the main driving factors for the growth of augmented reality in the business market?

  • What are the main companies active in augmented reality in the enterprise market?

  • Which segments are covered by augmented reality in the business market?

  • How can I get free sample reports / business profiles of AR in the business market?

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Market dynamics

The growing popularity of augmented reality systems in retail, along with e-commerce activities, is expected to drive the growth of AR in the enterprise market during the forecast period. Additionally, AR in the retail industry helps visualize images in real time. Citing one example, Ikea Place in the US helps end users place virtual Ikea furniture in their homes to visualize what it looks like when assembled.

Additionally, a massive preference for AR in medical and automotive industries is expected to further influence the market growth during the forecast period. For example, AR offers a cost-effective and rapid approach for the medical fraternity, including physicians and students to treat patients by mapping medical data with real-life simulation of surgeries. However, the growth of the market during the forecast period may be hampered due to factors like low storage space and limited size of memory cards in smartphones. Nonetheless, the huge allocation of funds for the development of AR technologies will expand the scope of the business while negating the negative impact of market barriers during the forecast period.

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Global AR in Enterprise Market: Scope of the Report

Report attribute


Market size Value 2018

$ 1,645 million

Market forecast for 2025

$ 30,530 million

Expected CAGR growth

CAGR 51.7% from 2019-2025

Year of reference


Forecast year


Best market players

Vuzix Corporation, Samsung Electronics Co. Ltd., Google, Inc., Apple, Inc., CyberGlove Systems, Inc., Blippar, DAQRI LLC and others

Covered segments

Component, display device, company size, applications, and region

Geographical areas covered

North America, Europe, Asia-Pacific, Latin America, Middle East and Africa

Pricing options

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Hardware leads the components segment in terms of revenue by 2025

Segment growth during the forecast period is due to the fact that equipment display, controllers, host systems and tracking systems are key hardware components used in AR systems to gain a seamless AR experience . In addition, the increasing acceptance of technologically advanced hardware instruments in AR systems will further propel the growth of the hardware segment in 2019-2025.

Head-Mounted Display Segment To Record Highest CAGR During Forecast Period

The display segment is expected to register the highest growth rate of over 51% during the period 2019 to 2025. In addition, the head-mounted display is a key part of the headset and offers advanced vision and high-resolution 3D images. Apart from this, the strong acceptance of these display devices in AR systems as well as the falling costs of head mounted display devices will drive segmental growth during the forecast period.

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Global Augmented Reality in Business Market: Regional Analysis

North America to Account for Major Market Revenue Share by 2025

The boom in the regional market during the forecast period is attributed to the strong presence of gigantic players in the industry as well as growing collaboration and partnerships between various companies to produce technologically innovative products for customers. . The United States is likely to be the main regional revenue pocket during the forecast period.

Browse all “AR in Enterprise Market by Component (Hardware and Software), by Display Device (Head-Up Display, Head-Up Display and Smart Glass), by Company Size (SMBs and Large Enterprises) and by Application (Automotive, Retail, Medical, Aerospace & Defense & Gaming): Global Industry Outlook, Comprehensive Analysis & Forecast, 2018 – 2025 » Report to

This report segments the Enterprise AR market as follows:

AR in business Marlet: By component analysis

AR in business Market: By Analysis of Display Devices

  • Headset

  • Smart glasses

  • Head-up display

AR in business Market: by analysis of the size of the company

AR in business Market: by application analysis

  • Automotive

  • Aeronautics and Defense

  • Medical

  • Games

  • Retail


  • Statistically validated analysis of historical, current and forecasted industry trends with authenticated information and data on market sizes in terms of value and volume, where applicable

  • Direct and indirect factors that have had an impact on the industry as well as the projected justifications that are expected to affect the industry in the future

  • Micro, meso, macro and in-depth analysis of technically relevant and commercially viable market segments and sub-segments

  • Historical and projected market shares of companies / suppliers / OEMs / suppliers, competitive landscape and player positioning data

  • Historical and current demand (consumption) and supply (production) scenarios, as well as analysis of projected supply and demand scenarios

  • Detailed list of top buyers and end users (consumers) analyzed by regions and applications

  • Value chain and supply chain analysis as well as horizontal and vertical integration scenarios

  • Analysis of the manufacturing and production cost structure, including the cost of labor, raw material expenses and other manufacturing expenses, if applicable

  • Overview of key marketing strategies and key sales channels adopted in the market

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